>>What would you like to do?
Your brain interprets the information. On your desk is a pen and a pad of paper. You write down a few notes to call upon later. It is dark out, but not later. It's Winter, but a peculiarly (less so each year) warm one.
>>What would you like to do?
>>Read on.
>>I found myself recently immersed in an alien but exciting world. A world of obsessive genius, it's own language, and imagination. I have found the world of Interactive Fiction. An admittedly limited world, but one of much interest. Since the beginning of computer programming, it has existed in some form or other, but it has achieved the bulk of it's accomplishments in the form of Inform.
From Wikipedia
Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Versions 1 through 5 came out relatively quickly between 1993 and 1996. Around 1996, Graham rewrote Inform from first principles to create version 6 (or "Inform 6")[1]. Over the following decade, version 6 has become reasonably stable and a popular language for writing interactive fiction. In 2006, Graham released version 7, a completely new language based on principles of natural language and a new set of tools based around a book-publishing metaphor ("Inform 7" or "Natural Inform"). As of this writing, Inform 7 is still in beta, but is usable for and has been used for the release of interactive fiction.
>>There is much possibility within the medium of IF, and it deserves consideration. For more information, see the following pages:
The Bible of IF
Zoom Manual
Indie Game Developers
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